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No. 9413885
United States Court of Appeals for the Ninth Circuit
Epic Games, Inc. v. Apple, Inc.
No. 9413885 · Decided July 17, 2023
No. 9413885·Ninth Circuit · 2023·
FlawFinder last updated this page Apr. 2, 2026
Case Details
Court
United States Court of Appeals for the Ninth Circuit
Decided
July 17, 2023
Citation
No. 9413885
Disposition
See opinion text.
Full Opinion
FOR PUBLICATION FILED
UNITED STATES COURT OF APPEALS JUL 17 2023
MOLLY C. DWYER, CLERK
U.S. COURT OF APPEALS
FOR THE NINTH CIRCUIT
EPIC GAMES, INC., No. 21-16506
Plaintiff-counter- D.C. No. 4:20-cv-05640-YGR
defendant-Appellant, Northern District of California,
Oakland
v.
ORDER
APPLE, INC.,
Defendant-counter-claimant-
Appellee.
EPIC GAMES, INC., No. 21-16695
Plaintiff-counter- D.C. No. 4:20-cv-05640-YGR
defendant-Appellee,
v.
APPLE, INC.,
Defendant-counter-claimant-
Appellant.
Before: S.R. THOMAS and M. SMITH, Circuit Judges, and McSHANE,* District
Judge.
Concurrence by Judge M. SMITH.
*
The Honorable Michael J. McShane, United States District Judge for
the District of Oregon, sitting by designation.
Apple’s Motion to Stay the Mandate (Dkt No. 247) is GRANTED. Pursuant
to Rule 41(d) of the Federal Rules of Appellate Procedure, the mandate is stayed for
90 days to permit the filing of a petition for writ of certiorari in the Supreme Court.
Apple must notify the Court in writing that the petition has been filed, in which case
the stay will continue until the Supreme Court resolves the petition. See Fed. R.
App. P. 41(d)(2)(B)(ii). Should the Supreme Court grant certiorari, the mandate will
be stayed pending disposition of the case. Should the Supreme Court deny certiorari,
the mandate will issue immediately. The parties shall advise this Court immediately
upon the Supreme Court’s decision.
2
FILED
JUL 17 2023
Epic Games v. Apple, Nos. 21-16506 & 16695 MOLLY C. DWYER, CLERK
U.S. COURT OF APPEALS
M. SMITH, Circuit Judge, concurring in the granting of the motion for a stay of the
mandate pending the filing of a petition for certiorari:
Given our general practice of granting a motion for a stay if the arguments
presented therein are not frivolous, I have voted to grant Apple’s motion. See United
States v. Pete, 525 F.3d 844, 850 (9th Cir. 2008) (it is “often the case” that our court
stays the mandate while a party seeks certiorari). I write separately to express my
view that, while the arguments in Apple’s motion may not be technically frivolous,
they ignore key aspects of the panel’s reasoning and key factual findings by the
district court. When our reasoning and the district court’s findings are considered,
Apple’s arguments cannot withstand even the slightest scrutiny. Apple’s standing
and scope-of-the-injunction arguments simply masquerade its disagreement with the
district court’s findings and objection to state-law liability as contentions of legal
error.
I. STANDING
Because Apple’s anti-steering provision negatively affects the revenue Epic
earns through the Epic Games Store, Epic had standing to seek injunctive relief
against that provision pursuant to California’s Unfair Competition Law (UCL), Cal.
Bus. & Prof. Code § 17200 et seq.
To establish standing, a plaintiff must have “suffered an injury in fact that is
concrete, particularized, and actual or imminent.” TransUnion LLC v. Ramirez, 141
1
S. Ct. 2190, 2203 (2021). “[M]onetary harms” are one of the “[m]ost obvious” types
of harm that satisfy the injury-in-fact requirement. Id. at 2204.
Epic has “three primary lines of business, each of which figures into various
aspects of [this case].” Epic Games, Inc. v. Apple, Inc. (Epic II), 67 F.4th 946, 967
(9th Cir. 2023). First, Epic is a “video game developer—best known for the
immensely popular Fortnite.” Id. Second, Epic is the “the parent company of a
gaming-software developer” (Epic International), which still has several apps on
Apple’s App Store. Id. Third, Epic is “a video game publisher and distributor,”
offering “the Epic Games Store as a game-transaction platform” on multiple devices.
Id. at 968. In this last role, Epic is “a direct competitor” of Apple’s App Store “when
it comes to games that feature cross-platform functionality like Fortnite.” Id.
As the panel opinion explained, the second and third lines of business—not
the first—give rise to an injury in fact. See id. at 1000. As the parent company of
Epic International, Epic is harmed because its subsidiary still has apps on the App
Store that are subject to the anti-steering provision. As a games distributor, Epic is
harmed because app developers cannot direct, with the promise of lower prices, their
users to the Epic Games Store, which takes a significantly lower commission on app
purchases than the App Store. As we explained: “[Epic] offers a 12% commission
compared to Apple’s 30% commission. If consumers can learn about lower app
prices, which are made possible by developers’ lower costs, and have the ability to
2
substitute to the platform with those lower prices, they will [almost always] do so—
increasing the revenue that the Epic Games Store generates.” Id.
Such monetary loss is hornbook injury-in-fact, and Apple’s arguments to the
contrary misconstrue both our decision and the record. Apple asserts that Epic lacks
standing because “Epic’s developer program account has been terminated,” meaning
Epic “has no apps on the App Store.” But we did not conclude, as Apple’s argument
suggests, that Epic was injured in its role as a video game developer (i.e., as the
creator of the since-removed Fortnite). We recognized at the very start of our
standing analysis that Apple had “terminated Epic’s iOS developer account,” and
instead determined that Epic suffered an injury-in-fact in its role as a parent company
and competing games distributor. Id. at 1000.
Regarding these two bases on which we actually determined standing, Apple
offers only the conclusory statement that “no trial evidence or findings by the district
court” support them. However, that assertion is simply false. Regarding Epic’s role
as the parent of Epic International, the record contains screenshots showing that Epic
International still has six apps on the App Store, even though the parent company’s
developer account has been terminated.
The record is also filled with support for the common-sense proposition that
Epic is harmed as a competing games distributor because consumers would shift
some of their spending from the App Store to the Epic Games Store if developers
3
could communicate the availability of lower prices on the latter. To begin, Apple’s
own internal documents conclude that two of the “most effective marketing
activities” are “push notifications” and “email outreach,” which are the two practices
prohibited by Apple’s anti-steering provision. Epic Games, Inc. v. Apple Inc. (Epic
I), 559 F. Supp. 3d 898, 1054 (N.D. Cal. 2021); see also Epic II, 67 F.4th at 1001.
Moreover, before the district court, Apple defeated Epic’s proposed market
definition for its Sherman Act claims based on the very kind of factual findings that
it now claims are non-existent. The district court found that video games
increasingly can be “ported across multiple devices” because of the growing
prevalence of cross-platform functionality. Epic I, 559 F. Supp. 3d at 985; see also
Epic II, 67 F.4th at 967 (describing “cross-play,” “cross-progression,” and “cross-
wallet”). “[N]ot all games” feature cross-platform functionality, and some platforms
have taken steps to limit it. Epic I, 559 F. Supp. 3d. at 985. But when it comes to
the games that do offer such cross-platform functionality, app-transaction platforms
(like the App Store and Epic Games Store) “are truly competing against one
another.” Id. The district court, therefore, rejected the contention that the App Store
is a market unto itself and summarized its analysis as follows: “[N]either consumers
nor developers are ‘locked-in’ to the App Store for digital mobile game
transactions—they can and do pursue game transactions on a variety of other mobile
platforms and increasingly other game platforms.” Id. at 1026. Indeed, the district
4
court found that Fortnite data provided a particularly vivid illustration: Between 32
and 52% of Fortnite users play the game on multiple devices, and, after Fortnite was
removed from the App Store, 87% of Fortnite spending that had occurred on iOS
devices was shifted to other platforms. Id. at 961 & n.277.1
Apple wants to have it both ways: On the merits, it argued that there was
sufficient evidence to support a finding that consumers can, and do, substitute across
various app-transaction platforms. But on standing, it now argues that there would
be absolutely no substitution if app developers could inform users of lower prices
available on the Epic Games Store.
II. SCOPE OF THE INJUNCTION
The district court did not abuse its discretion in enjoining Apple’s anti-
steering provision as to all iOS developers because doing so was necessary to fully
remedy the harm that Epic suffers in its role as a competing games distributor. 2
1
On appeal, the panel majority did not address the district court’s substitution factual
finding, as we determined that Epic failed to make a required threshold showing for
its proposed single-brand market: that the restrictions it alleged to cause consumer
lock-in were “not generally known” to consumers when they purchased iOS devices
in the foremarket. Epic II, 67 F.4th at 976–77, 980–81.
2
Apple argues in its motion for a stay that the injunction will subject iOS users to
“scams, fraud, and objectionable content.” But the district court expressly found
that the anti-steering provision could be enjoined “without any impact on the
integrity of the [iOS] ecosystem.” Epic I, 559 F. Supp. 3d at 1055. Both the district
court and our court upheld Apple’s ability to control what content can be
downloaded on iOS devices. The injunction against the anti-steering provision
5
“[I]njunctive relief should be no more burdensome to the defendant than
necessary to provide complete relief to the plaintiff[].” Califano v. Yamasaki, 442
U.S. 682, 702 (1979); see also Epic, 67 F.4th at 1002 (setting forth the same rule).
An injunction remedying a plaintiff’s harm may “affect[] nonparties[] [if] it does so
only incidentally.” United States v. Texas, 2023 WL 4139000, at *12 (U.S. June 23,
2023) (Gorsuch, J., concurring); see also Bresgal v. Brock, 843 F.2d 1163, 1170–71
(9th Cir. 1988) (“[A]n injunction is not necessarily made overbroad by extending
benefit or protection to persons other than the prevailing parties in the lawsuit—even
if it is not a class action—if such breadth is necessary to give prevailing parties the
relief to which they are entitled.”).
Apple contends that the district court’s injunction impermissibly allowed
Epic’s suit to proceed as a “de facto” class action in which Epic obtained nationwide
injunctive “relief on behalf of others.” To paint this picture, it argues that “the panel
never explained” how harm to Epic’s “subsidiaries justified an injunction applicable
not only to . . . its subsidiaries, but also to all other U.S. developers.” Like its
standing argument, this argument overlooks aspects of the panel opinion’s analysis
that are inconvenient to its position and is incorrect. As the opinion explained, it
was Epic’s role as a competing games distributor—not its role as a parent
simply allows developers to let users know that certain content (which Apple has
itself chosen to allow access to) can be purchased at a lower price elsewhere.
6
company—that justified application of the injunction beyond just Epic’s
subsidiaries. As a games distributor, Epic is harmed by Apple’s anti-steering
provision’s prevention of “other apps’ users from becoming would-be Epic Games
Store consumers.” Epic II, 67 F.4th at 1003. Had the district court limited the
injunction only to Epic’s subsidiaries’ apps on the App Store, the injunction would
have “fail[ed] to address the full harm caused by the anti-steering provision.” Id.
The injunction is thus consistent with the minimally-burdensome principle because
the injunction’s “scope is tied to Epic’s injuries.” Id.
Apple’s argument also overlooks that, in an antitrust suit brought by a
competitor, injunctive relief will almost by definition have incidental benefits to
non-parties—since antitrust law protects competition, not individual market
participants. To be sure, it is the “the exception,” not the rule, for injunctive relief
to incidentally affect non-parties—and such cases will likely be few and far between
in most areas of law. Cachil Dehe Band of Wintun Indians of Colusa Indian Cmty.
v. California, 618 F.3d 1066, 1084 (9th Cir. 2010). But injunctions with incidental
benefits for non-parties are the inevitable result when a competitor-plaintiff makes
the difficult showing that it is entitled to injunctive relief pursuant to state or federal
competition law. As a threshold matter, a competitor-plaintiff must prove that the
defendant’s conduct caused it a tangible injury as a competitor. But to ultimately
prevail and obtain relief, it must prove that the defendant’s conduct harmed
7
competition (i.e., consumers). This two-types-of-harm requirement necessarily
means that relief will have two types of benefits—remedying the competitor’s harm
in the main, while benefitting consumers incidentally.
Begin with the statute at issue here: California’s UCL. To establish statutory
standing, a competitor-plaintiff must have “suffered injury in fact and . . . lost money
or property,” such that its bottom line as a competitor was negatively affected. Cal.
Bus. & Prof. Code § 17204. But to win on the merits, a competitor-plaintiff must
show that the defendant’s conduct “threatens an incipient violation of an antitrust
law, . . . violates [antitrust law’s] policy or spirit . . . , or otherwise significantly
threatens or harms competition.” Cel-Tech Commc’ns, Inc. v. L.A. Cellular Tel. Co.,
20 Cal. 4th 163, 186–87 (1999). Because antitrust’s goal is the “the protection of
competition, not competitors,” Cargill, Inc. v. Monfort of Colo., Inc., 479 U.S. 104,
110 (1986), a competitor-plaintiff will win on the merits only if it proves that the
defendant’s conduct harms consumers. Therefore, by the time a court is fashioning
injunctive relief in a UCL competitor suit, the court has already determined both that
(1) the defendant’s conduct caused the plaintiff-competitor to lose “money or
property,” and (2) that the same conduct harmed consumers. Relief remedying (1)
will necessarily have incidental benefits for the consumers found to have been
harmed at (2). If that were not the case, then the plaintiff-competitor would not have
prevailed on the merits.
8
Federal law imposes a similar two-types-of-harm requirement. To establish
Article III standing, a plaintiff-competitor must have “suffered an injury in fact,”
such as “monetary harm[].” TransUnion, 141 S. Ct. at 2203. But the plaintiff-
competitor must also establish antitrust injury—that their “injury [is] of the type the
antitrust laws were designed to prevent.” Cargill, 479 U.S. at 111, 117 (lost profits
caused by competitor’s lower prices after merger are not antitrust injury). Similarly,
on the merits, the competitor-plaintiff must prove the defendant’s conduct harms
consumers by, for example, decreasing output or raising prices. See Epic II, 67 F.4th
at 983. If a competitor-plaintiff is able to serve two masters and establish Article III
standing on the one hand and antitrust injury and liability on the other, then the
competitor-plaintiff would have necessarily shown that the defendant’s conduct
harms both the plaintiff as a competitor and consumers. So again, it is hardly
surprising that the injunctive relief granted in such a case will carry incidental
benefits for consumers.
Consider, as an example, the Kodak-parts litigation that was the subject of the
Supreme Court’s decision in Eastman Kodak Co. v. Image Technical Services, Inc.,
504 U.S. 451 (1992). Independent service organizations (ISOs) alleged that Kodak
violated federal antitrust law by “adopt[ing] policies to limit the availability of parts
to [the] ISOs to make it more difficult for ISOs to compete with Kodak in servicing
Kodak equipment.” Id. at 455. The Supreme Court affirmed our court’s denial of
9
summary judgment, id. at 486; on remand, the ISOs prevailed in a jury trial and the
district court entered an injunction requiring Kodak to sell its parts to ISOs on
“reasonable and nondiscriminatory terms and prices.” Image Tech. Servs., Inc. v.
Eastman Kodak Co., 125 F.3d 1195, 1201 (9th Cir. 1997). The injunction remedied
the ISOs’ harm: their inability to compete for “large contracts” because they lacked
“sufficient parts.” Id. at 1222. But the injunction also incidentally benefited
consumers by breaking up what the jury had found to be an unlawfully maintained
monopoly. See id. at 1207–12. The injunction was challenged on several grounds,
see id. at 1224–25, but there was no hint of the radical argument that Apple now
advances: that a competition-law injunction is invalid if it benefits consumers.
CONCLUSION
Apple’s standing and scope-of-the-injunction arguments challenge an
imagined panel opinion on an imagined record. When the panel opinion’s reasoning
and the district court’s factual findings are fully considered, the motion’s arguments
fall far short of establishing legal error.
10
Plain English Summary
FOR PUBLICATION FILED UNITED STATES COURT OF APPEALS JUL 17 2023 MOLLY C.
Key Points
01FOR PUBLICATION FILED UNITED STATES COURT OF APPEALS JUL 17 2023 MOLLY C.
02COURT OF APPEALS FOR THE NINTH CIRCUIT EPIC GAMES, INC., No.
034:20-cv-05640-YGR defendant-Appellant, Northern District of California, Oakland v.
04McShane, United States District Judge for the District of Oregon, sitting by designation.
Frequently Asked Questions
FOR PUBLICATION FILED UNITED STATES COURT OF APPEALS JUL 17 2023 MOLLY C.
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This case was decided on July 17, 2023.
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